:The sequel to ''Macross Ultimate Frontier'', also developed by Artdink and released by Namco Bandai.(マクロストライアングルフロンティア, ''Makurosu Toraianguru Furontia''), Artdink, Bandai Namco Games, UMD.
It was developed by Artdink and released by Namco Bandai in October 2009.(マクロスエースフロンティア, ''Makurosu Esu Furontia''), Artdink, Bandai Namco Games, UMD.:A 2D sidescrolling shooter game released in 1985 for the Famicom and MSX computers by Namco and Bandai.Namco and Sega aren't above everything else because they're video game companies, but because of the products they have created the page structure will be a bit different for them compared to stuff like Panavision, for instance.:::::I have never said that Namco was special because they're a video game company.That's not explained why Namco and Bandai were looking to merge.So, research on ''Ridge Racer'' will likely turn up how technologically advanced Namco's arcade hardware development was at the time.For instance, relevant to Namco, I learned while researching Sega's ''Daytona USA'' that they built that game to demonstrate their new arcade system board (the Sega Model 2) and mandated it had to be more visually impressive than ''Ridge Racer''.:::::*Do the sources define Namco as being separate from Bandai Namco Entertainment?.Otherwise, I wouldn't have suggested adding more about details about NAMCO theme parks.Id say that's overkill in the Namco article by an extreme magnitude.Number of times founder mentioned in Namco article (64).If you want Namco to FA class at some point, I still think adding sections for specific games would be worth doing.Yes, compared to that Namco's sections are convoluted.Like I said, the article is about Namco.Some paragraphs in the Namco article are going on 14 lines.Anyway, did he sue Nintendo or did the Namco?.
Is this an article about Namco (a company) or an article about people (Nakamura etc) in the company and their personal feelings or actions about things related to the company?.